|Session 6: (Thursday am) Hypermedia Creation|
|16||Decentering the Dancing Text: from dance intertext to hypertext||Tim Miles-Board, Deveril, Janet Lansdale, Leslie Carr, Wendy Hall |
Hypertext Theory, Hypertext Annotation, Hypertext Structure, Dance, Performance, Intertextuality
This paper explains and draws together two projects from different disciplines: dance studies and hypertext writing. Each project sets out to examine the processes and practices of hypertextuality, and to develop new ways of writing using electronic technology and the Internet. The dance studies project seeks to link the critical theory of intertextuality (as a means of dance interpretation) with the theoretical and practical concerns of hypertextuality. It hopes to show a convergence of the two into a working system for analysing dance in a network of people, institutions and information. The Associative Writing Framework (AWF) project seeks to explore how writers could best be supported in representing and exploring hypertextuality in a Web environment, and producing new hypertexts which integrate or "glue together" existing Web resources (ideas, concepts, data, descriptions, experiences, claims, theories, suggestions, reports (etc.). Following the combining of the two projects we report on some initial evaluation of the AWF system by dance experts, and there is a discussion of where the relationship might lead and the potential outcomes of the collaboration.
|17||Simplifying Annotation Support for Real-World-Settings – a Comparative Study of Active Reading||Hartmut Obendorf |
Short paper: Hypertext Annotation, Evaluation, Metadata, Active Reading
Despite the multitude of existing interfaces for annotation, little is known about the their influence on the created annotations. In this paper, first findings of a comparative video-supported study of active reading are presented. The support for active reading offered by traditional paper-and-pencil vs. two existing annotation tools for the World Wide Web is examined and possible implications for anno-tation systems are drawn. An immediate conclusion is the existence of a strong need for simplicity, and the importance of generic tools that can be adapted to the user’s task at hand.
|18||Collage, Composites, Construction||Mark Bernstein |
Short paper: Dynamic Linking, World Wide Web, Software Agents, Linking, Spatial Hypertext
Tinderbox, a hypertext tool for making, analyzing, and sharing notes, explores the use of collage to build and share linked conceptual structures. Adopting a simple, regular data structure that exploits prototype inheritance and transclusion, Tinderbox helps build malleable, personal documents that are partially self-organizing.
|19||Combining Spatial and Navigational Structure in the Hyper-Hitchcock Hypervideo Editor||Frank Shipman, Andreas Girgensohn, Lynn Wilcox |
Short paper: Hypertext Structure, Linking, Metadata, Spatial hypertext, Hypervideo, Interactive Video
Existing hypertext systems have emphasized either navigational or spatial expression of relationships between information objects. We are exploring the combination of these modes of expression in Hyper-Hitchcock, a hypervideo editor. Hyper-Hitchcock supports a form of hypervideo called “detail-on-demand video” due to its applicability to situations where viewers need to take a link to view more details on the content currently being presented. Authors of detail-on-demand video select, group, and spatially arrange video clips into linear sequences in a two-dimensional workspace. Hyper-Hitchcock uses a simple spatial parser to determine the temporal order of selected video clips. Authors add navigational links between the elements in those sequences. This combination of navigational and spatial hypertext modes of expression separates the clip sequence from the navigational structure of the hypervideo. Such a combination can be useful in cases where multiple forms of inter-object relationships must be expressed on the same content.
|20||Paper chase revisited --- a real world game meets hypermedia||Susanne Boll, Jens Kroesche, Christian Wegener |
Short paper: Navigation, Interactive games and entertainment; geo-referenced hypermedia documents; location-aware mobile games
In this short paper, we present a location aware mobile game which lets user`s play a paper chase game on a mobile device. By using their physical movement and location in the real world`s space the players navigate in the virtual paper chase game and solve riddles on their way. The game is realized as a hypermedia document in which geo-referenced hyperlinks on a map lead to the hypermedia documents that form the riddles that are to be solved at the different physical checkpoints. Traversal of the document is carried out by physical movement/approaching of the GPS-located player achieving a spatial navigation to the checkpoints of the game. The current state of the teams is tracked and monitored by the game server. The game is realized with wireless handheld devices together with GPS receivers in a wireless communication net over Web infrastructure.